I'll take a break from dogging on Eve and talk about the technical part. Conceptually this page came together fast. Some early sketches where I tried to work out the panel arrangement. Obviously the first idea didn't work and I needed to tighten it to make the arc - this made overlapping panels necessary, which ended up creating a neat effect.
I normally script in a text document, but occasionally for acting-focused scenes it comes out in sketches. Again I got it pretty close on the first pass:
Getting everything to Valerie (and eventually, to print) meant measuring everything out to its precise page size. So I constructed the whole thing before the final pencil and inking pass:
Valerie had some wonderful ideas, the most clear and brilliant to me being the heat of the wheel hitting Eve just as she hits her breaking point. The glow of the wheel itself is hellish and threatening.
I'm still very happy with this one, and how effortless it felt to assemble it, even though it took many, many hours. I think I'd felt a sharp drop after the last story, a period where I'd been completely manic in my art and my life (which were very difficult to separate). For a while nothing was coming out right, I'd exhausted everything, I had no more to say, and everyone knew it. Eventually this feeling fed into a new burst of energy. I was thinking about Dusty Springfield's version of "The Windmills of Your Mind". Of all Eve's problems this probably still rings truest to me. Even with a more relaxed dependence on friends, sexual viability and public perception, I can still work my brain into a frenzy. The hopeful thing for Eve is that she recognizes it pretty quickly and talks her way out of it.